

Doing this also allows players to earn more experience points for their characters, which they can then transfer back to the Game Boy Color games to upgrade their characters much more quickly than would normally be possible. For example, players can transfer their characters from the Game Boy Color versions of both Mario Golf and Mario Tennis to the Nintendo 64 versions of the same titles in order to use their Game Boy characters in a 3D environment. Unlike the Super Game Boy, the Transfer Pak can typically only be used for transferring Game Boy Color game data to a counterpart Nintendo 64 game.

Released in 1999, the Transfer Pak is a device that fits onto the Nintendo 64 controller. Nintendo reportedly had plans to release a successor to the Game Boy Camera called the GameEye for the Game Boy Advance, which would have taken color photos and featured connectivity with the Nintendo GameCube, but the GameEye never saw a release. Both also differ from the Japan Exclusive Golden Diddy Kong version

While the European and standard North American versions of the Game Boy Camera are essentially the same, they vary slightly from both the Japanese version (in more than just language) and the US-exclusive limited-edition gold Zelda version.

Users can map photographs of their own faces onto 2D paintings and 3D animated avatars. The Japanese version of the Game Boy Camera can be utilized in the Mario Artist suite of multimedia games for 64DD, via the Transfer Pak. Deluxe, The Legend of Zelda: Link's Awakening DX, Donkey Kong Country, and Pokémon versions Yellow, Gold, Silver, and Crystal. Besides being used for printing Game Boy Camera pictures, the Game Boy Printer can also be used on its own with certain Game Boy Color games, including Super Mario Bros. In order to connect to the original Game Boy, the printer must use a Universal Game Link Adapter. Additionally, the Game Boy Camera is compatible with the original Super Game Boy, whereas the Game Boy Printer is not, because the printer must connect via a Game Link Cable. Both accessories are also compatible with the original Game Boy, Game Boy Pocket Game Boy Light, the Super Famicom's Super Game Boy 2, Game Boy Color, Game Boy Advance (original and SP), and the GameCube's Game Boy Player. The camera cartridge is inserted directly into the cartridge slot of a Game Boy Pocket, while the printer must be connected via a second generation Game Link Cable. The former N64 Magazine went so far as to dedicate a monthly section to the devices. Both accessories were marketed by Nintendo as light-hearted entertainment devices in all three major video game regions of the world: Japan, North America, and Europe. A picture of the player's face is used as an avatar in the minigames. There are also several minigames built into the camera itself. The printer utilizes heat-sensitive paper to "burn" saved images, making a hard copy. The camera can take basic, often grainy, black-and-white digital images using the four-color palette of the Game Boy system. The Game Boy Camera and Game Boy Printer ( Pocket Camera and Pocket Printer in Japan) are accessories for the Game Boy handheld gaming system and were released in 1998. Main articles: Game Boy Camera and Game Boy Printer
